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Japanese Supermarket Simulator: Daily Rewards Guide

Plan Japanese Supermarket Simulator daily rewards around shop level, open-store timing, staff bottlenecks, and next unlock goals.

guideDaily RewardsShop LevelProgressionLast updated: May 29, 2026
Daily RouteFocus
May 29Updated

Quick Summary

Use the Japanese Supermarket Simulator daily rewards guide after each shop day to decide whether the next reward should fund a product unlock, cashier, restocker, shelf layout change, or price test. Daily rewards are most valuable when they push the next fastest-payback upgrade instead of being spent randomly.

Japanese Supermarket Simulator Daily Rewards Guide

Use daily rewards to fund the next product, staff, pricing, or shelf-layout move with the fastest payback.

Recommended Decision Rule

Best rule: spend daily rewards on the next upgrade that removes a bottleneck. Fund product unlocks when shelves sell cleanly, cashiers when queues form, and restockers when shelves empty too often.

Suggested Price
¥166
Daily Revenue
¥12,453
Daily Profit
¥2,853
Sold Units
75
Pricing Read
¥2,853 / day
At 38% markup and 6% unsold stock, each product sells for ¥166. Lower the price if spoilage rises above 12%; raise it if shelves sell out too early.

License Unlock Order

LicenseUnlocksCostDaily ProfitPayback
Bento LicenseEarly food shelf¥1,200+¥5202.3 days
Drink LicenseFridge products¥2,800+¥9802.9 days
Rare Snack LicenseHigher margin shelf¥6,800+¥2,1003.2 days
Premium Goods LicenseLate-game markup¥18,000+¥5,4003.3 days

Rare Products Value List

Product LicenseValue TierEstimated Product ValueLicense CostBest Use
Premium Goods LicenseS+¥1,900¥18,000Late-game markup
Rare Snack LicenseS¥720¥6,800Higher margin shelf
Drink LicenseA¥340¥2,800Fridge products
Bento LicenseB¥180¥1,200Early food shelf

Shelf Layout Planner

LayoutShelvesStaff CoverageBest ForFlow Score
Starter Aisle61 cashierLow licenses and fast daily resets72/100
Balanced Grocery12cashier + restockerFood, drinks, and rare snacks86/100
Premium Loop182 cashiers + restockerRare products and higher markups91/100
Late Shop Grid24manager coverageMultiple licenses and long sessions94/100
Use compact starter layouts until shelves sell out cleanly. Move to balanced aisles when the restocker can keep products available, then add checkout capacity before raising premium prices.

Cashier vs Restocker ROI

EmployeeBest ForCostDaily ProfitTime SavedPayback
RestockerEmpty shelves and offline returns¥4,200+¥1,25025 min/day3.4 days
ManagerStores with multiple licenses¥12,000+¥3,10042 min/day3.9 days
CashierLong queues and active selling¥3,500+¥85018 min/day4.1 days
CleanerCustomer flow consistency¥2,600+¥38010 min/day6.8 days
Selected employee hourly value: ¥3,000/hr saved. If shelves are empty, prioritize Restocker. If customers queue at checkout, prioritize Cashier.

❓ Frequently Asked Questions

Common questions about Japanese Supermarket Simulator Daily Rewards Guide

How should I use daily rewards in Japanese Supermarket Simulator?

Use daily rewards to fund the next upgrade with the fastest payback: a product unlock when shelves are stable, a cashier when queues are long, or a restocker when shelves stay empty.

Do daily rewards change the best upgrade order?

Yes. A daily reward can move you close enough to a license, staff hire, or layout upgrade that saving becomes better than buying a smaller low-impact upgrade.

📊 Data Source & Methodology

Created from the May 29 scan noting the April 10 daily rewards update and search space around daily rewards, shop levels, pricing, and staff ROI.

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