Japanese Supermarket Simulator: Daily Rewards Guide
Plan Japanese Supermarket Simulator daily rewards around shop level, open-store timing, staff bottlenecks, and next unlock goals.
Quick Summary
Use the Japanese Supermarket Simulator daily rewards guide after each shop day to decide whether the next reward should fund a product unlock, cashier, restocker, shelf layout change, or price test. Daily rewards are most valuable when they push the next fastest-payback upgrade instead of being spent randomly.
Japanese Supermarket Simulator Daily Rewards Guide
Use daily rewards to fund the next product, staff, pricing, or shelf-layout move with the fastest payback.
Recommended Decision Rule
Best rule: spend daily rewards on the next upgrade that removes a bottleneck. Fund product unlocks when shelves sell cleanly, cashiers when queues form, and restockers when shelves empty too often.
License Unlock Order
| License | Unlocks | Cost | Daily Profit | Payback |
|---|---|---|---|---|
| Bento License | Early food shelf | ¥1,200 | +¥520 | 2.3 days |
| Drink License | Fridge products | ¥2,800 | +¥980 | 2.9 days |
| Rare Snack License | Higher margin shelf | ¥6,800 | +¥2,100 | 3.2 days |
| Premium Goods License | Late-game markup | ¥18,000 | +¥5,400 | 3.3 days |
Rare Products Value List
| Product License | Value Tier | Estimated Product Value | License Cost | Best Use |
|---|---|---|---|---|
| Premium Goods License | S+ | ¥1,900 | ¥18,000 | Late-game markup |
| Rare Snack License | S | ¥720 | ¥6,800 | Higher margin shelf |
| Drink License | A | ¥340 | ¥2,800 | Fridge products |
| Bento License | B | ¥180 | ¥1,200 | Early food shelf |
Shelf Layout Planner
| Layout | Shelves | Staff Coverage | Best For | Flow Score |
|---|---|---|---|---|
| Starter Aisle | 6 | 1 cashier | Low licenses and fast daily resets | 72/100 |
| Balanced Grocery | 12 | cashier + restocker | Food, drinks, and rare snacks | 86/100 |
| Premium Loop | 18 | 2 cashiers + restocker | Rare products and higher markups | 91/100 |
| Late Shop Grid | 24 | manager coverage | Multiple licenses and long sessions | 94/100 |
Cashier vs Restocker ROI
| Employee | Best For | Cost | Daily Profit | Time Saved | Payback |
|---|---|---|---|---|---|
| Restocker | Empty shelves and offline returns | ¥4,200 | +¥1,250 | 25 min/day | 3.4 days |
| Manager | Stores with multiple licenses | ¥12,000 | +¥3,100 | 42 min/day | 3.9 days |
| Cashier | Long queues and active selling | ¥3,500 | +¥850 | 18 min/day | 4.1 days |
| Cleaner | Customer flow consistency | ¥2,600 | +¥380 | 10 min/day | 6.8 days |
❓ Frequently Asked Questions
Common questions about Japanese Supermarket Simulator Daily Rewards Guide
How should I use daily rewards in Japanese Supermarket Simulator?
Use daily rewards to fund the next upgrade with the fastest payback: a product unlock when shelves are stable, a cashier when queues are long, or a restocker when shelves stay empty.
Do daily rewards change the best upgrade order?
Yes. A daily reward can move you close enough to a license, staff hire, or layout upgrade that saving becomes better than buying a smaller low-impact upgrade.
📊 Data Source & Methodology
Created from the May 29 scan noting the April 10 daily rewards update and search space around daily rewards, shop levels, pricing, and staff ROI.
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