📋 Editorial Policy
How we collect, verify, and maintain game data across all AverGames tools.
📊 Data Sources
AverGames uses a multi-source verification approach. No single data point is published based on a single source.
| Source Type | What It Provides | Reliability | Examples |
|---|---|---|---|
| In-Game Testing | Base values, formulas, grow times, multipliers | ⭐⭐⭐⭐⭐ | Crop profit formulas, mutation stacking, DPS calculations |
| Developer Announcements | Patch changes, new features, balance adjustments | ⭐⭐⭐⭐⭐ | Official Discord posts, Twitter/X patch notes, in-game changelogs |
| Community Wiki & Discord | Trade values, spawn timers, meta strategies | ⭐⭐⭐⭐ | Pet trade values, seed shop rotation timing, boss strategies |
| Competitive Player Input | Tier rankings, optimal builds, endgame meta | ⭐⭐⭐ | Unit tier placements, trait priority rankings, team compositions |
🔄 Verification Process
📝 Content Quality Standards
Every page on AverGames follows these editorial principles:
- Specific over vague. We write "Strawberry grows in 12 seconds and sells for 45 Sheckles" instead of "Strawberry is a good starter crop."
- Show the math. Every calculator explains its formula. Users should be able to verify our calculations independently.
- Explain the "why". Our tier lists explain ranking methodology. Our guides explain why a strategy works, not just what to do.
- No "best" without context. The "best" crop, unit, or build depends on your progression stage, playstyle, and goals. We always qualify recommendations.
- Disclose uncertainty. Trade values are estimates from community data — we say so. Gacha rates are based on community testing unless developer-confirmed — we note the source.
- Real dates only. Our "Last Updated" timestamps reflect the actual date data was verified, not when the website was deployed.
🏆 Tier List Ranking Methodology
Our tier lists use a weighted scoring system that considers multiple factors:
- Raw performance (40%): DPS output, profit per second, stat multipliers, or whatever the primary metric is for that tier list type.
- Versatility (25%): How well the item/unit/crop performs across multiple game modes, stages, or situations.
- Accessibility (20%): How easy is it to obtain? A slightly weaker but easily obtainable option can be more practically useful than a rare one.
- Meta relevance (15%): How well does it synergize with the current meta? This factor is most volatile and changes with patches.
We use 5 tiers: S (must-use/build-defining), A (excellent), B (solid/reliable), C (situational), D (avoid unless no alternatives). Items within the same tier are roughly interchangeable.
🔧 Corrections & Updates
Found incorrect or outdated data? We take data accuracy seriously.
How to report: Visit our Contact page and describe what data is incorrect and, if possible, the correct value with your source. We typically respond within 24 hours.
Update frequency: High-traffic pages (codes, calculators, tier lists) are checked daily. Lower-traffic guides and wiki pages are reviewed weekly. All pages are re-verified within 48 hours of major game patches.