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Japanese Supermarket Simulator: Pricing Calculator

Set profitable shelf prices by balancing unit cost, markup, sell-through, and spoilage risk.

calculatorInteractiveBest PricesMargin PlannerLast updated: May 27, 2026
6Inputs
Daily ProfitOutput
May 27Updated

Quick Summary

Use the Japanese Supermarket Simulator pricing calculator to choose a shelf price that keeps profit high without letting stock sit too long. Enter unit cost, markup, daily stock, and unsold rate to estimate revenue, profit, and a practical price target.

Japanese Supermarket Simulator Pricing Calculator

Set a profitable shelf price that still moves stock before spoilage eats your margin.

Recommended Decision Rule

Best rule: set prices around sell-through first, then increase markup once spoilage and queue pressure are under control.

Suggested Price
¥166
Daily Revenue
¥12,453
Daily Profit
¥2,853
Sold Units
75
Pricing Read
¥2,853 / day
At 38% markup and 6% unsold stock, each product sells for ¥166. Lower the price if spoilage rises above 12%; raise it if shelves sell out too early.

License Unlock Order

LicenseUnlocksCostDaily ProfitPayback
Bento LicenseEarly food shelf¥1,200+¥5202.3 days
Drink LicenseFridge products¥2,800+¥9802.9 days
Rare Snack LicenseHigher margin shelf¥6,800+¥2,1003.2 days
Premium Goods LicenseLate-game markup¥18,000+¥5,4003.3 days

Rare Products Value List

Product LicenseValue TierEstimated Product ValueLicense CostBest Use
Premium Goods LicenseS+¥1,900¥18,000Late-game markup
Rare Snack LicenseS¥720¥6,800Higher margin shelf
Drink LicenseA¥340¥2,800Fridge products
Bento LicenseB¥180¥1,200Early food shelf

Shelf Layout Planner

LayoutShelvesStaff CoverageBest ForFlow Score
Starter Aisle61 cashierLow licenses and fast daily resets72/100
Balanced Grocery12cashier + restockerFood, drinks, and rare snacks86/100
Premium Loop182 cashiers + restockerRare products and higher markups91/100
Late Shop Grid24manager coverageMultiple licenses and long sessions94/100
Use compact starter layouts until shelves sell out cleanly. Move to balanced aisles when the restocker can keep products available, then add checkout capacity before raising premium prices.

Cashier vs Restocker ROI

EmployeeBest ForCostDaily ProfitTime SavedPayback
RestockerEmpty shelves and offline returns¥4,200+¥1,25025 min/day3.4 days
ManagerStores with multiple licenses¥12,000+¥3,10042 min/day3.9 days
CashierLong queues and active selling¥3,500+¥85018 min/day4.1 days
CleanerCustomer flow consistency¥2,600+¥38010 min/day6.8 days
Selected employee hourly value: ¥3,000/hr saved. If shelves are empty, prioritize Restocker. If customers queue at checkout, prioritize Cashier.

❓ Frequently Asked Questions

Common questions about Japanese Supermarket Simulator Pricing Calculator

What is the best price in Japanese Supermarket Simulator?

The best price is usually the highest markup that still sells most of your stock before spoilage or queue bottlenecks. Start with a moderate markup, then lower it if unsold stock rises.

Should I unlock licenses or hire staff first?

Unlock a license first when its payback is faster than staff ROI. Hire a restocker if shelves are empty, or a cashier if customer lines block sales.

Why does spoilage matter in pricing?

A high price can increase margin per unit but reduce sell-through. If too much stock remains unsold, daily profit can fall even when the sticker price is higher.

📊 Data Source & Methodology

Built from the May 27 opportunity scan and public mechanics: set prices, unlock products, hire cashiers/restockers, open or close the store, and level up the shop each day. Values are planning estimates until exact formulas are verified in-game.

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