Japanese Supermarket Simulator: Pricing Calculator
Set profitable shelf prices by balancing unit cost, markup, sell-through, and spoilage risk.
Quick Summary
Use the Japanese Supermarket Simulator pricing calculator to choose a shelf price that keeps profit high without letting stock sit too long. Enter unit cost, markup, daily stock, and unsold rate to estimate revenue, profit, and a practical price target.
Japanese Supermarket Simulator Pricing Calculator
Set a profitable shelf price that still moves stock before spoilage eats your margin.
Recommended Decision Rule
Best rule: set prices around sell-through first, then increase markup once spoilage and queue pressure are under control.
License Unlock Order
| License | Unlocks | Cost | Daily Profit | Payback |
|---|---|---|---|---|
| Bento License | Early food shelf | ¥1,200 | +¥520 | 2.3 days |
| Drink License | Fridge products | ¥2,800 | +¥980 | 2.9 days |
| Rare Snack License | Higher margin shelf | ¥6,800 | +¥2,100 | 3.2 days |
| Premium Goods License | Late-game markup | ¥18,000 | +¥5,400 | 3.3 days |
Rare Products Value List
| Product License | Value Tier | Estimated Product Value | License Cost | Best Use |
|---|---|---|---|---|
| Premium Goods License | S+ | ¥1,900 | ¥18,000 | Late-game markup |
| Rare Snack License | S | ¥720 | ¥6,800 | Higher margin shelf |
| Drink License | A | ¥340 | ¥2,800 | Fridge products |
| Bento License | B | ¥180 | ¥1,200 | Early food shelf |
Shelf Layout Planner
| Layout | Shelves | Staff Coverage | Best For | Flow Score |
|---|---|---|---|---|
| Starter Aisle | 6 | 1 cashier | Low licenses and fast daily resets | 72/100 |
| Balanced Grocery | 12 | cashier + restocker | Food, drinks, and rare snacks | 86/100 |
| Premium Loop | 18 | 2 cashiers + restocker | Rare products and higher markups | 91/100 |
| Late Shop Grid | 24 | manager coverage | Multiple licenses and long sessions | 94/100 |
Cashier vs Restocker ROI
| Employee | Best For | Cost | Daily Profit | Time Saved | Payback |
|---|---|---|---|---|---|
| Restocker | Empty shelves and offline returns | ¥4,200 | +¥1,250 | 25 min/day | 3.4 days |
| Manager | Stores with multiple licenses | ¥12,000 | +¥3,100 | 42 min/day | 3.9 days |
| Cashier | Long queues and active selling | ¥3,500 | +¥850 | 18 min/day | 4.1 days |
| Cleaner | Customer flow consistency | ¥2,600 | +¥380 | 10 min/day | 6.8 days |
❓ Frequently Asked Questions
Common questions about Japanese Supermarket Simulator Pricing Calculator
What is the best price in Japanese Supermarket Simulator?
The best price is usually the highest markup that still sells most of your stock before spoilage or queue bottlenecks. Start with a moderate markup, then lower it if unsold stock rises.
Should I unlock licenses or hire staff first?
Unlock a license first when its payback is faster than staff ROI. Hire a restocker if shelves are empty, or a cashier if customer lines block sales.
Why does spoilage matter in pricing?
A high price can increase margin per unit but reduce sell-through. If too much stock remains unsold, daily profit can fall even when the sticker price is higher.
📊 Data Source & Methodology
Built from the May 27 opportunity scan and public mechanics: set prices, unlock products, hire cashiers/restockers, open or close the store, and level up the shop each day. Values are planning estimates until exact formulas are verified in-game.
More Japanese Market Tools
Explore other tools for Japanese Supermarket Simulator
Related Roblox Shop & Supermarket Tools
Connected pricing, license, staff, ROI, and value-list pages