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Wizard Alchemy: Stat Build Planner

Allocate stat points across Attack, HP, CDR, and Movement Speed. Preview effective DPS, survivability, and build recommendations for your race and playstyle.

calculatorBuildSimulatorLast updated: May 22, 2026
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Quick Summary

Allocate stat points across Attack, HP, Cooldown Reduction, and Movement Speed, then preview your effective DPS, survivability index, and recommended potion loadout. The planner adjusts calculations based on your selected race and ascension tier. Includes 4 preset builds (Glass Cannon, Bruiser, CDR Mage, Balanced) that you can customize. Most useful after your first ascension when stat point allocation becomes permanent.

Points: 50/50 used (0 remaining)

Effective DPS

152

Base Damage

127

Total HP

180

CDR

20.0%

Move Speed

17.6

Race Bonus

Dark +20%

Preset Builds

Stat System Overview

Free Resets

You can reset stat points for free at any time. Experiment with different builds without risk.

Attack = King

Most experienced players put 60-80% of points into Attack. Killing faster means less damage taken.

CDR Cap: 60%

Cooldown Reduction caps at 60%. Beyond that, points are wasted. Calculate before allocating.

Speed for Farming

Movement Speed is valuable for farming runs but useless in boss fights. Respec before bosses.

Build Optimization

⚔️ Attack-Heavy Default

For 90% of gameplay, dump most points into Attack. 30+ Attack with 10 HP and 8 CDR is the sweet spot for mid-game.

💀 Boss Respec

Before Dwarf King, respec to Boss Killer preset (30 ATK, 15 HP). The extra HP lets you survive 2-3 more hits while maintaining damage.

⏱️ CDR for Frost Thorns

If using Frost Thorns (farming spell), invest more in CDR. Frost Thorns with 40%+ CDR becomes a mob-clearing machine.

🏃 Speed Farming

For material farming runs, respec to Speed Farmer. The movement speed dramatically reduces route completion time.

Wizard Alchemy Stat Build Guide

The stat system in Wizard Alchemy gives you one point per level to distribute across four attributes: Attack Damage, HP, Cooldown Reduction, and Movement Speed. With free infinite resets, you can experiment freely.

The meta build for most situations is Attack-heavy (60-80% of points). Killing enemies faster is the best defense — dead enemies don't deal damage. However, boss fights may require temporary respec to higher HP for survivability.

CDR (Cooldown Reduction) has a hard cap at 60%. Calculate your CDR investment carefully to avoid wasting points. At level 50, 24 CDR points gives 60% — anything beyond is worthless. Use this planner to find your optimal allocation.

Stat Build FAQ

Yes, for free, unlimited times. Go to the stat reset NPC in the spawn area. This means you can respec for every situation.

📊 Data Source & Methodology

Potion data, race stats, and material drops sourced from in-game testing on the latest Wizard Alchemy patch. Boss HP and timing data verified through frame-by-frame analysis.

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