Wizard Alchemy: Stat Build Planner
Allocate stat points across Attack, HP, CDR, and Movement Speed. Preview effective DPS, survivability, and build recommendations for your race and playstyle.
Quick Summary
Allocate stat points across Attack, HP, Cooldown Reduction, and Movement Speed, then preview your effective DPS, survivability index, and recommended potion loadout. The planner adjusts calculations based on your selected race and ascension tier. Includes 4 preset builds (Glass Cannon, Bruiser, CDR Mage, Balanced) that you can customize. Most useful after your first ascension when stat point allocation becomes permanent.
Points: 50/50 used (0 remaining)
Effective DPS
152
Base Damage
127
Total HP
180
CDR
20.0%
Move Speed
17.6
Race Bonus
Dark +20%
Preset Builds
Stat System Overview
You can reset stat points for free at any time. Experiment with different builds without risk.
Most experienced players put 60-80% of points into Attack. Killing faster means less damage taken.
Cooldown Reduction caps at 60%. Beyond that, points are wasted. Calculate before allocating.
Movement Speed is valuable for farming runs but useless in boss fights. Respec before bosses.
Build Optimization
For 90% of gameplay, dump most points into Attack. 30+ Attack with 10 HP and 8 CDR is the sweet spot for mid-game.
Before Dwarf King, respec to Boss Killer preset (30 ATK, 15 HP). The extra HP lets you survive 2-3 more hits while maintaining damage.
If using Frost Thorns (farming spell), invest more in CDR. Frost Thorns with 40%+ CDR becomes a mob-clearing machine.
For material farming runs, respec to Speed Farmer. The movement speed dramatically reduces route completion time.
Wizard Alchemy Stat Build Guide
The stat system in Wizard Alchemy gives you one point per level to distribute across four attributes: Attack Damage, HP, Cooldown Reduction, and Movement Speed. With free infinite resets, you can experiment freely.
The meta build for most situations is Attack-heavy (60-80% of points). Killing enemies faster is the best defense — dead enemies don't deal damage. However, boss fights may require temporary respec to higher HP for survivability.
CDR (Cooldown Reduction) has a hard cap at 60%. Calculate your CDR investment carefully to avoid wasting points. At level 50, 24 CDR points gives 60% — anything beyond is worthless. Use this planner to find your optimal allocation.
Stat Build FAQ
📊 Data Source & Methodology
Potion data, race stats, and material drops sourced from in-game testing on the latest Wizard Alchemy patch. Boss HP and timing data verified through frame-by-frame analysis.
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