Anime Fighting Simulator: Endless: Income & Class Calculator
Calculate Yen/minute income based on your Class and rank. See how long until you can afford the next class upgrade.
Quick Summary
Select your current Class (Fighter → Ultra Instinct, 27 total), Rank, and GamePass multipliers to calculate your exact Yen income per minute. Also shows the time needed to earn enough Yen for your next class upgrade. The jump from Shinobi (150 Yen/min) to Pirate (450 Yen/min) takes ~2 hours of AFK — this calculator tells you exactly how long each step takes.
Current Income
10/min
600/hour
Next Class
Martial Artist
Cost: 500 Yen
Time to Upgrade
50m
Need: 500 more Yen
All 27 Classes — Income Comparison
| Class | Tier | Cost | Stat Req | Yen/min | Yen/hr |
|---|---|---|---|---|---|
| Fighter | Starter | 0 | 0 | 10 | 600 |
| Martial Artist | Common | 500 | 100 | 18 | 1K |
| Warrior | Common | 2K | 500 | 25 | 2K |
| Swordsman | Common | 5K | 2K | 35 | 2K |
| Ninja | Uncommon | 15K | 5K | 50 | 3K |
| Assassin | Uncommon | 50K | 15K | 75 | 5K |
| Mage | Uncommon | 100K | 50K | 100 | 6K |
| Shinobi | Rare | 250K | 100K | 150 | 9K |
| Samurai | Rare | 500K | 250K | 220 | 13K |
| Pirate | Rare | 1.0M | 500K | 450 | 27K |
| Captain | Epic | 2.5M | 1M | 650 | 39K |
| Admiral | Epic | 5.0M | 2.5M | 900 | 54K |
| Saiyan | Epic | 10.0M | 5M | 1,200 | 72K |
| Super Saiyan | Legendary | 25.0M | 10M | 1,800 | 108K |
| Demon | Legendary | 50.0M | 25M | 3,000 | 180K |
| Shinigami | Legendary | 100.0M | 50M | 4,500 | 270K |
| Hollow | Mythic | 250.0M | 100M | 7,500 | 450K |
| Arrancar | Mythic | 500.0M | 250M | 10,000 | 600K |
| Quincy | Mythic | 1.0B | 500M | 15,000 | 900K |
| Soul Reaper | Divine | 2.5B | 1B | 20,000 | 1.2M |
| Espada | Divine | 5.0B | 2.5B | 25,000 | 1.5M |
| Vizard | Divine | 10.0B | 5B | 30,000 | 1.8M |
| Hero | Transcendent | 25.0B | 10B | 35,000 | 2.1M |
| Villain | Transcendent | 50.0B | 25B | 38,000 | 2.3M |
| Hakaishin | Transcendent | 100.0B | 50B | 42,000 | 2.5M |
| Angel | Godly | 250.0B | 100B | 46,000 | 2.8M |
| Ultra Instinct | Godly | 500.0B | 500B | 50,000 | 3.0M |
Class System Quick Facts
Ultra Instinct earns 50,000 Yen/min vs Fighter's 10 Yen/min. That's a 5,000x difference — the biggest income multiplier in the game.
All classes are purchased from the Wukong NPC on the ground floor of the main spawn building. Each class requires both Yen and specific stat milestones.
Class income is fully passive — you earn Yen/min just by being in the game, regardless of what you're doing. Higher class = faster everything.
The 2x and 4x Yen GamePasses multiply your class income directly. A 4x pass on Ultra Instinct = 200,000 Yen/min or 12M/hour.
Class Upgrade Strategy
Each class requires the previous one. The optimal path is linear — rush through lower classes ASAP, don't waste time at low-income tiers.
When you can't afford the next class yet, AFK in-game to passively earn the Yen you need. Set a timer based on this calculator's ETA.
Many classes require stat milestones alongside Yen. Train stats in parallel so you don't have the Yen but lack the stats to buy the class.
Pirate (450 Yen/min) is where income starts feeling meaningful. Rush to Pirate first, then the grind to higher tiers becomes much more manageable.
Understanding AFSE Class Economy
The Class system in Anime Fighting Simulator: Endless is the primary driver of Yen income, which in turn funds everything else in the game — from stat training to Champion pulls. There are 27 classes total, ranging from Fighter (10 Yen/min) to Ultra Instinct (50,000 Yen/min).
The income curve is exponential, not linear. Each tier jump roughly doubles your income, but the cost also scales exponentially. The sweet spot for most players is reaching Pirate (450 Yen/min) as fast as possible, then building a stable income base before pushing into the multi-billion Yen tiers.
GamePass multipliers are the most cost-effective way to accelerate class progression. A 4x Yen GamePass effectively moves you 2-3 classes ahead in terms of income, dramatically reducing the time to reach endgame classes like Hakaishin and Ultra Instinct.
Income & Class FAQ
📊 Data Source & Methodology
Champion multipliers, class stats, and boss data sourced from in-game testing and the AFSE community wiki. Gacha rates confirmed by developer announcements.
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