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Anime Fighting Simulator: Endless: Income & Class Calculator

Calculate Yen/minute income based on your Class and rank. See how long until you can afford the next class upgrade.

calculatorInteractive27 ClassesUpgrade PathLast updated: May 22, 2026
27Classes
50K/minTop Income
10 Yen/minBottom Class
Auto-CalcUpgrade ETA

Quick Summary

Select your current Class (Fighter → Ultra Instinct, 27 total), Rank, and GamePass multipliers to calculate your exact Yen income per minute. Also shows the time needed to earn enough Yen for your next class upgrade. The jump from Shinobi (150 Yen/min) to Pirate (450 Yen/min) takes ~2 hours of AFK — this calculator tells you exactly how long each step takes.

Current Income

10/min

600/hour

Next Class

Martial Artist

Cost: 500 Yen

Time to Upgrade

50m

Need: 500 more Yen

All 27 Classes — Income Comparison

ClassTierCostStat ReqYen/minYen/hr
FighterStarter0010600
Martial ArtistCommon500100181K
WarriorCommon2K500252K
SwordsmanCommon5K2K352K
NinjaUncommon15K5K503K
AssassinUncommon50K15K755K
MageUncommon100K50K1006K
ShinobiRare250K100K1509K
SamuraiRare500K250K22013K
PirateRare1.0M500K45027K
CaptainEpic2.5M1M65039K
AdmiralEpic5.0M2.5M90054K
SaiyanEpic10.0M5M1,20072K
Super SaiyanLegendary25.0M10M1,800108K
DemonLegendary50.0M25M3,000180K
ShinigamiLegendary100.0M50M4,500270K
HollowMythic250.0M100M7,500450K
ArrancarMythic500.0M250M10,000600K
QuincyMythic1.0B500M15,000900K
Soul ReaperDivine2.5B1B20,0001.2M
EspadaDivine5.0B2.5B25,0001.5M
VizardDivine10.0B5B30,0001.8M
HeroTranscendent25.0B10B35,0002.1M
VillainTranscendent50.0B25B38,0002.3M
HakaishinTranscendent100.0B50B42,0002.5M
AngelGodly250.0B100B46,0002.8M
Ultra InstinctGodly500.0B500B50,0003.0M

Class System Quick Facts

Income Gap: 5,000x

Ultra Instinct earns 50,000 Yen/min vs Fighter's 10 Yen/min. That's a 5,000x difference — the biggest income multiplier in the game.

Wukong NPC

All classes are purchased from the Wukong NPC on the ground floor of the main spawn building. Each class requires both Yen and specific stat milestones.

Passive Income

Class income is fully passive — you earn Yen/min just by being in the game, regardless of what you're doing. Higher class = faster everything.

GamePass Stacking

The 2x and 4x Yen GamePasses multiply your class income directly. A 4x pass on Ultra Instinct = 200,000 Yen/min or 12M/hour.

Class Upgrade Strategy

📈 Don't Skip Classes

Each class requires the previous one. The optimal path is linear — rush through lower classes ASAP, don't waste time at low-income tiers.

💰 AFK During Upgrades

When you can't afford the next class yet, AFK in-game to passively earn the Yen you need. Set a timer based on this calculator's ETA.

⚡ Stat Milestones First

Many classes require stat milestones alongside Yen. Train stats in parallel so you don't have the Yen but lack the stats to buy the class.

🎯 Pirate is the Breakpoint

Pirate (450 Yen/min) is where income starts feeling meaningful. Rush to Pirate first, then the grind to higher tiers becomes much more manageable.

Understanding AFSE Class Economy

The Class system in Anime Fighting Simulator: Endless is the primary driver of Yen income, which in turn funds everything else in the game — from stat training to Champion pulls. There are 27 classes total, ranging from Fighter (10 Yen/min) to Ultra Instinct (50,000 Yen/min).

The income curve is exponential, not linear. Each tier jump roughly doubles your income, but the cost also scales exponentially. The sweet spot for most players is reaching Pirate (450 Yen/min) as fast as possible, then building a stable income base before pushing into the multi-billion Yen tiers.

GamePass multipliers are the most cost-effective way to accelerate class progression. A 4x Yen GamePass effectively moves you 2-3 classes ahead in terms of income, dramatically reducing the time to reach endgame classes like Hakaishin and Ultra Instinct.

Income & Class FAQ

With 4x GamePass: rush straight through each class as soon as you meet the stat requirements. Average time is 2-3 days of active play. Without GamePass: expect 7-10 days of combined active and AFK play.

📊 Data Source & Methodology

Champion multipliers, class stats, and boss data sourced from in-game testing and the AFSE community wiki. Gacha rates confirmed by developer announcements.

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