Anime Fighting Simulator: Endless: Class Progression Guide
All 27 classes with unlock requirements, Yen/min income, and the optimal upgrade path from Fighter to Ultra Instinct.
Quick Summary
Complete database of all 27 Classes from Fighter (10 Yen/min) to Ultra Instinct (50K Yen/min). Each class shows Yen cost, stat requirements, passive income rate, and prerequisites. Includes the optimal upgrade path that minimizes total time — the common mistake of rushing to Hakaishin before maxing Pirate income costs players 4+ hours. Follow this path instead.
Optimal Upgrade Path
All 27 Classes — Complete Data
| # | Class | Tier | Cost | Stat Req | Yen/min | Yen/hr |
|---|---|---|---|---|---|---|
| 1 | 🥊 Fighter | Starter | 0 | 0 | 10 | 600 |
| 2 | 🥋 Martial Artist | Common | 500 | 100 | 18 | 1,080 |
| 3 | ⚔️ Warrior | Common | 1.5K | 500 | 25 | 1,500 |
| 4 | 🗡️ Swordsman | Common | 5K | 2K | 35 | 2,100 |
| 5 | 🥷 Ninja | Uncommon | 15K | 5K | 50 | 3,000 |
| 6 | 🗡️ Assassin | Uncommon | 50K | 15K | 75 | 4,500 |
| 7 | 🧙 Mage | Uncommon | 100K | 50K | 100 | 6,000 |
| 8 | 🍥 Shinobi | Rare | 250K | 100K | 150 | 9,000 |
| 9 | ⛩️ Samurai | Rare | 500K | 250K | 220 | 13,200 |
| 10 | 🏴☠️ Pirate | Rare | 1M | 500K | 450 | 27,000 |
| 11 | ⚓ Captain | Epic | 2.5M | 1M | 650 | 39,000 |
| 12 | 🎖️ Admiral | Epic | 5M | 2.5M | 900 | 54,000 |
| 13 | 💫 Saiyan | Epic | 10M | 5M | 1,200 | 72,000 |
| 14 | ⚡ Super Saiyan | Legendary | 25M | 10M | 1,800 | 108,000 |
| 15 | 👹 Demon | Legendary | 50M | 25M | 3,000 | 180,000 |
| 16 | 💀 Shinigami | Legendary | 100M | 50M | 4,500 | 270,000 |
| 17 | 👻 Hollow | Mythic | 250M | 100M | 7,500 | 450,000 |
| 18 | 🦴 Arrancar | Mythic | 500M | 250M | 10,000 | 600,000 |
| 19 | 🏹 Quincy | Mythic | 1B | 500M | 15,000 | 900,000 |
| 20 | ⚔️ Soul Reaper | Divine | 2.5B | 1B | 20,000 | 1,200,000 |
| 21 | 🗡️ Espada | Divine | 5B | 2.5B | 25,000 | 1,500,000 |
| 22 | 🎭 Vizard | Divine | 10B | 5B | 30,000 | 1,800,000 |
| 23 | 🦸 Hero | Transcendent | 25B | 10B | 35,000 | 2,100,000 |
| 24 | 🦹 Villain | Transcendent | 50B | 25B | 38,000 | 2,280,000 |
| 25 | 🔮 Hakaishin | Transcendent | 100B | 50B | 42,000 | 2,520,000 |
| 26 | 👼 Angel | Godly | 250B | 100B | 46,000 | 2,760,000 |
| 27 | 🌟 Ultra Instinct | Godly | 500B | 500B | 50,000 | 3,000,000 |
Class Milestones
The first major income breakpoint at 450 Yen/min. Reaching Pirate should be every new player's first goal — it enables faster progression to everything else.
1,200 Yen/min marks the transition to mid-game. At this income level, class upgrades start becoming more manageable.
15,000 Yen/min is the gateway to endgame. The stat requirements (500M) make this a major milestone.
The final class at 50,000 Yen/min. Costs 500B and requires 500B stats. The ultimate achievement.
Class Rush Strategy
Buy every class in order. The income gains compound — skipping even one class slows your total progression.
Classes 1-10 can be rushed in a few hours with AFK. Set up autoclicker training and let the Yen accumulate while your stats grow.
Many classes gate on stats, not just Yen. Always train stats in parallel so you're ready to buy the next class the moment you can afford it.
A 4x Yen GamePass cuts your class progression time by 75%. The investment pays for itself within the first day of play.
AFSE Class System Explained
The Class system is the backbone of Anime Fighting Simulator: Endless' economy. Your Class determines your passive Yen income, which funds everything from stat training to Champion pulls. There are 27 Classes total, creating a clear progression path from Fighter to Ultra Instinct.
Each Class requires both Yen and specific stat milestones to unlock, purchased from the Wukong NPC in the spawn building. The income scaling is exponential — Ultra Instinct earns 5,000x more than Fighter. This means early Class upgrades have the highest ROI: upgrading from Fighter (10/min) to Pirate (450/min) is a 45x income increase.
The total Yen investment to reach Ultra Instinct is approximately 940 billion Yen. At maximum income (50K/min with Ultra Instinct), earning this back takes about 13 days of continuous play. This demonstrates why GamePass multipliers and early optimization are so critical.
Class FAQ
📊 Data Source & Methodology
Champion multipliers, class stats, and boss data sourced from in-game testing and the AFSE community wiki. Gacha rates confirmed by developer announcements.
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