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Anime Fighting Simulator: Endless: Class Progression Guide

All 27 classes with unlock requirements, Yen/min income, and the optimal upgrade path from Fighter to Ultra Instinct.

data27 ClassesIncome ChartUnlock PathLast updated: May 22, 2026
27Total Classes
50K/minBest Income
10/minWorst
5,000xIncome Gap

Quick Summary

Complete database of all 27 Classes from Fighter (10 Yen/min) to Ultra Instinct (50K Yen/min). Each class shows Yen cost, stat requirements, passive income rate, and prerequisites. Includes the optimal upgrade path that minimizes total time — the common mistake of rushing to Hakaishin before maxing Pirate income costs players 4+ hours. Follow this path instead.

Optimal Upgrade Path

🥊 Fighter🥋 Martial Artist⚔️ Warrior🗡️ Swordsman🥷 Ninja🗡️ Assassin🧙 Mage🍥 Shinobi⛩️ Samurai🏴‍☠️ Pirate Captain🎖️ Admiral💫 Saiyan Super Saiyan👹 Demon💀 Shinigami👻 Hollow🦴 Arrancar🏹 Quincy⚔️ Soul Reaper🗡️ Espada🎭 Vizard🦸 Hero🦹 Villain🔮 Hakaishin👼 Angel🌟 Ultra Instinct

All 27 Classes — Complete Data

#ClassTierCostStat ReqYen/minYen/hr
1🥊 FighterStarter0010600
2🥋 Martial ArtistCommon500100181,080
3⚔️ WarriorCommon1.5K500251,500
4🗡️ SwordsmanCommon5K2K352,100
5🥷 NinjaUncommon15K5K503,000
6🗡️ AssassinUncommon50K15K754,500
7🧙 MageUncommon100K50K1006,000
8🍥 ShinobiRare250K100K1509,000
9⛩️ SamuraiRare500K250K22013,200
10🏴‍☠️ PirateRare1M500K45027,000
11 CaptainEpic2.5M1M65039,000
12🎖️ AdmiralEpic5M2.5M90054,000
13💫 SaiyanEpic10M5M1,20072,000
14 Super SaiyanLegendary25M10M1,800108,000
15👹 DemonLegendary50M25M3,000180,000
16💀 ShinigamiLegendary100M50M4,500270,000
17👻 HollowMythic250M100M7,500450,000
18🦴 ArrancarMythic500M250M10,000600,000
19🏹 QuincyMythic1B500M15,000900,000
20⚔️ Soul ReaperDivine2.5B1B20,0001,200,000
21🗡️ EspadaDivine5B2.5B25,0001,500,000
22🎭 VizardDivine10B5B30,0001,800,000
23🦸 HeroTranscendent25B10B35,0002,100,000
24🦹 VillainTranscendent50B25B38,0002,280,000
25🔮 HakaishinTranscendent100B50B42,0002,520,000
26👼 AngelGodly250B100B46,0002,760,000
27🌟 Ultra InstinctGodly500B500B50,0003,000,000

Class Milestones

Pirate (Class #10)

The first major income breakpoint at 450 Yen/min. Reaching Pirate should be every new player's first goal — it enables faster progression to everything else.

Saiyan (Class #13)

1,200 Yen/min marks the transition to mid-game. At this income level, class upgrades start becoming more manageable.

Quincy (Class #19)

15,000 Yen/min is the gateway to endgame. The stat requirements (500M) make this a major milestone.

Ultra Instinct (#27)

The final class at 50,000 Yen/min. Costs 500B and requires 500B stats. The ultimate achievement.

Class Rush Strategy

📈 Never Skip

Buy every class in order. The income gains compound — skipping even one class slows your total progression.

⏰ AFK Through Low Tiers

Classes 1-10 can be rushed in a few hours with AFK. Set up autoclicker training and let the Yen accumulate while your stats grow.

💰 Stats Before Yen

Many classes gate on stats, not just Yen. Always train stats in parallel so you're ready to buy the next class the moment you can afford it.

🎮 GamePass Shortcut

A 4x Yen GamePass cuts your class progression time by 75%. The investment pays for itself within the first day of play.

AFSE Class System Explained

The Class system is the backbone of Anime Fighting Simulator: Endless' economy. Your Class determines your passive Yen income, which funds everything from stat training to Champion pulls. There are 27 Classes total, creating a clear progression path from Fighter to Ultra Instinct.

Each Class requires both Yen and specific stat milestones to unlock, purchased from the Wukong NPC in the spawn building. The income scaling is exponential — Ultra Instinct earns 5,000x more than Fighter. This means early Class upgrades have the highest ROI: upgrading from Fighter (10/min) to Pirate (450/min) is a 45x income increase.

The total Yen investment to reach Ultra Instinct is approximately 940 billion Yen. At maximum income (50K/min with Ultra Instinct), earning this back takes about 13 days of continuous play. This demonstrates why GamePass multipliers and early optimization are so critical.

Class FAQ

Rush to Pirate (Class #10, 450 Yen/min) as fast as possible. It's the first class where income feels meaningful and enables faster progression to higher tiers.

📊 Data Source & Methodology

Champion multipliers, class stats, and boss data sourced from in-game testing and the AFSE community wiki. Gacha rates confirmed by developer announcements.

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