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Anime Fighting Simulator: Endless: Gacha Simulator

Simulate 5K/15K Champion pulls with real gacha rates. Plan your Chikara budget and see expected outcome

calculatorGuideLast updated: May 22, 2026
~2% S+5K Pull Rate
~4.6% S+15K Pull Rate
1,000/clickSimulations
15K by 2.3xROI Winner

Quick Summary

Simulate 5K/15K Champion pulls with real gacha rates. Plan your Chikara budget and see expected outcome. Champion multipliers, class stats, and boss data sourced from in-game testing and the AFSE community wiki. Train 6 stats, collect Champions via Gacha, obtain Fruits/Stands/Grimoires, battle Bosses across multiple islands.

Last verifiedReview pending
Patch/data passNot versioned yet
Accuracy levelIn-game verified

Verification Notes

Inputs, formulas, and recommendations should be rechecked when the Roblox experience receives a gameplay update.

Total Spent

0K

Total Pulls

0

S+ Pulls

0

0%

S Pulls

0

0%

A Pulls

0

0%

B Pulls

0

0%

C Pulls

0

0%

5K vs 15K โ€” Rate Comparison

Tier5K Rate15K Rate15K Advantage
S+2%4.6%+2.6%
S5%8%+3.0%
A15%20%+5.0%
B30%30%=
C48%37.4%=

Gacha System Facts

15K = 2.3x Better S+ ROI

15K pulls cost 3x more but have 2.3x better S+ rates. Per Chikara spent, 15K is the mathematically superior choice for S+ hunting.

Lock Your Champions

Always lock valuable champions immediately after pulling them. Accidental deletion of an S+ champion is permanent and devastating.

No Pity System

AFSE gacha has no pity or guarantee system. Each pull is independent โ€” you could go 100 pulls without an S+ or get two in a row.

5K for Roster Filling

If you need any decent champion (A-tier+), 5K pulls are more cost-effective. Save 15K pulls for when you specifically need S+ tier.

Gacha Strategy Tips

๐Ÿ’Ž Save for 15K

Resist the urge to spend Chikara on 5K pulls early. Save up for 15K pulls when you have enough โ€” the S+ rate difference (4.6% vs 2%) is massive over many pulls.

๐Ÿ“Š Expected S+ Cost

On average, you need ~22 pulls on 15K banner (330K Chikara) or ~50 pulls on 5K banner (250K Chikara) for one S+ champion. 5K is cheaper per S+ but 15K gives faster results.

๐Ÿ”„ Don't Chase

If you've done 30+ pulls without an S+, take a break. The rates don't change based on previous pulls โ€” each pull is independent.

๐Ÿ† Reindeer Priority

Reindeer (+100% training boost) is the #1 champion to aim for. If you pull one, immediately lock it. It's worth more than any other S+ for progression speed.

Understanding AFSE Gacha Mechanics

The Champion Gacha system in Anime Fighting Simulator: Endless is the primary method of obtaining powerful Champions that boost your training and combat capabilities. There are two banner types: 5K Chikara (standard) and 15K Chikara (premium), each with different pull rates.

The key decision every player faces is whether to use 5K or 15K pulls. Mathematically, 15K pulls provide 2.3x better S+ rates per Chikara spent, making them the optimal choice for players specifically hunting S+ champions like Reindeer or Saitama. However, 5K pulls offer more total pulls for the same Chikara budget, which is better for filling out your champion roster with A-tier and above.

This simulator uses the actual in-game rates to give you a realistic experience of gacha outcomes. Run hundreds of simulated pulls to understand the variance before spending your hard-earned Chikara in-game. The results will show you that gacha is inherently random โ€” preparation and budgeting are your best tools for success.

Gacha FAQ

5K banner: 2% S+ rate. 15K banner: 4.6% S+ rate. These are per-pull probabilities. On average, you'll get 1 S+ per 50 pulls on 5K, or 1 per 22 pulls on 15K.

How to use, formula & example

Practical steps for Gacha Simulator โ€” what to enter, how results are calculated, and what to do next

How to use this tool

  1. Set your Chikara budget before simulating โ€” treat the result as a spend plan, not a guarantee.
  2. Compare 5K budget pulls vs 15K premium pulls for the same total Chikara.
  3. Stop when the expected S+ chase cost exceeds what you can earn before the next banner window.
  4. Cross-check the Champion Tier List so you only chase units that fix your current DPS or training gap.

AFSE champion pull decision

Expected value โ‰ˆ (target rate ร— usefulness) โˆ’ (pull cost รท Chikara income/hour)

VariableMeaning
5K vs 15K pullsBudget pulls fill roster; premium pulls hunt S+ once basics exist
Chikara incomeCodes, quests, and farm routes that refill pull currency
Target usefulnessTraining boost, boss DPS, or Yen farm โ€” not rarity alone
Stop ruleHard Chikara cap per session so you keep fruit/reroll reserves

Example: early roster vs S+ chase

Setup: New AFSE player with one weak champion dumps all Chikara into premium pulls.

Result: Cheap pulls fill training slots faster early; premium hunting waits until Yen income is stable.

Takeaway: Simulate both pull types against your real Chikara, then spend only on the stage-appropriate banner plan.

Common mistakes

  • Treating simulator luck as a promise of the next pull.
  • Premium-pulling before you have a usable training champion.
  • Spending Chikara with zero reserve for fruits or key rerolls.
  • Chasing every featured unit instead of the one that clears your bottleneck.

โ“ Frequently Asked Questions

Common questions about Anime Fighting Simulator: Endless Gacha Simulator

What does the Gacha Simulator help with in AFS Endless?

Simulate 5K/15K Champion pulls with real gacha rates.

When should I open the Gacha Simulator?

Open this calculator when AFS Endless stat growth, gacha budget, class unlocks, or boss requirements stall your next rebirth or training step.

Are the Gacha Simulator numbers exact in-game values?

Outputs are planning estimates for payback and order-of-operations decisions. Re-run the calculator after balance patches or when your bottleneck changes.

What should I do after using the Gacha Simulator?

Spend one training block or currency pull based on the Gacha Simulator, then recheck stats, class unlocks, or boss readiness before moving to the next AFS Endless planner.

Methodology & Sources

Champion multipliers, class stats, and boss data sourced from in-game testing and the AFSE community wiki. Gacha rates confirmed by developer announcements.

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