Universal Tower Defense X: Value List
UTDX unit value list with demand, stability, rarity, obtain routes, and trade notes for comparing unit investments.
Quick Summary
Use the Value List to compare unit value, obtain routes, and trade demand before you gem-farm or send a trade offer in UTDX. UTDX unit value list with demand, stability, rarity, obtain routes, and trade notes for comparing unit investments. UTDX value scores and demand notes reviewed July 16, 2026 from in-game observations and patch notes. Anime tower defense with deep unit progression, trait/relic systems, and strategic wave defense.
Verification Notes
Inputs, formulas, and recommendations should be rechecked when the Roblox experience receives a gameplay update.
Quick Answer
The highest-value UTDX units are First Emperor (Greatest), Joyful Captain, King Sailor (Unrivaled), and Underworld God (Death). This value list uses a transparent score based on DPS, rarity, obtain difficulty, role value, demand, and trade stability. It is a decision guide, not a guaranteed live market price.
UTDX Unit Value List
| Rank | Unit | Value | Tier | Demand | Trend | Stability | Best For | Trade Notes |
|---|---|---|---|---|---|---|---|---|
| #1 | Enlightened God (Holy) Support - Bleach | 179 | S+ | Very High | Stable | Speculative | Team buffs, crowd-control, utility slots | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #2 | First Emperor (Greatest) DPS - One Piece | 166 | S++ | Very High | Rising | Speculative | Endgame carry, boss waves, Infinite pushing | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #3 | King Sailor (Unrivaled) DPS - One Piece | 164 | S++ | Very High | Stable | Speculative | Endgame carry, boss waves, Infinite pushing | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #4 | Underworld God (Death) DPS - Bleach | 163 | S++ | Very High | Stable | Speculative | Endgame carry, boss waves, Infinite pushing | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #5 | Triple Threat (Unrivaled) DPS - One Piece | 162 | S+ | Very High | Stable | Speculative | Endgame carry, boss waves, Infinite pushing | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #6 | Joyful Captain DPS - One Piece | 161 | S++ | Very High | Rising | Speculative | Endgame carry, boss waves, Infinite pushing | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #7 | Dragon Warlord (Rage) DPS - One Piece | 156 | S+ | Very High | Rising | Speculative | Endgame carry, boss waves, Infinite pushing | Premium value. Avoid trading away unless the other side has equal carry demand. |
| #8 | Gluttonous Warlord (Despair) Support - One Piece | 151 | S | Very High | Rising | Speculative | Team buffs, crowd-control, utility slots | Good demand if the buyer needs this role or anime batch. |
| #9 | Sharpshooter King (Trapper) Support - One Piece | 146 | S | Very High | Rising | Speculative | Team buffs, crowd-control, utility slots | Good demand if the buyer needs this role or anime batch. |
| #10 | Mochi Pirate (Conqueror) Hybrid - One Piece | 143 | S | Very High | Rising | Speculative | Flexible story and legend teams | Good demand if the buyer needs this role or anime batch. |
| #11 | Migumen (Finale) Hybrid - Jujutsu Kaisen | 133 | S | High | Stable | Stable | Flexible story and legend teams | Good demand if the buyer needs this role or anime batch. |
| #12 | Ja'frey (Lightning) DPS - Jujutsu Kaisen | 132 | S | High | Stable | Stable | Late-game progression and hard stages | Good demand if the buyer needs this role or anime batch. |
| #13 | Quake Warlord (Destroyer) DPS - One Piece | 132 | S | High | Rising | Speculative | Late-game progression and hard stages | Good demand if the buyer needs this role or anime batch. |
| #14 | Jinoo (Shadow Monarch) DPS - Solo Leveling | 131 | S | High | Stable | Stable | Late-game progression and hard stages | Good demand if the buyer needs this role or anime batch. |
| #15 | Berserker (Enraged) DPS - Berserk | 122 | S | High | Stable | Volatile | Late-game progression and hard stages | Code availability can change perceived value quickly; check active codes first. |
| #16 | Dragon Guy (Silverite) DPS - Dragon Ball | 120 | S | High | Stable | Stable | Late-game progression and hard stages | Good demand if the buyer needs this role or anime batch. |
| #17 | Sasku (Chakra) Hybrid - Naruto | 111 | A | High | Stable | Stable | Flexible story and legend teams | Good demand if the buyer needs this role or anime batch. |
| #18 | Ultiorra (Oblivion) DPS - Bleach | 105 | A | High | Stable | Stable | Starter and mid-game damage | Good demand if the buyer needs this role or anime batch. |
| #19 | Kriatu (Cheater) DPS - Hunter x Hunter | 102 | A | Medium | Stable | Stable | Starter and mid-game damage | Good demand if the buyer needs this role or anime batch. |
| #20 | Fallen Prince (Ruthless) DPS - Dragon Ball | 100 | A | Medium | Stable | Stable | Starter and mid-game damage | Good demand if the buyer needs this role or anime batch. |
| #21 | Cyborg (Fearless) DPS - One Punch Man | 98 | A | Medium | Stable | Stable | Starter and mid-game damage | Treat as add-on value unless it fills a specific roster gap. |
| #22 | Footballer (Ego) DPS - Blue Lock | 92 | A | Medium | Stable | Stable | Starter and mid-game damage | Treat as add-on value unless it fills a specific roster gap. |
| #23 | Pebble Support - One Punch Man | 87 | B | Medium | Stable | Stable | Team buffs, crowd-control, utility slots | Treat as add-on value unless it fills a specific roster gap. |
| #24 | Ruka Hybrid - Naruto | 86 | B | Medium | Stable | Stable | Flexible story and legend teams | Treat as add-on value unless it fills a specific roster gap. |
| #25 | Ace Hybrid - One Piece | 76 | B | Medium | Stable | Volatile | Flexible story and legend teams | Code availability can change perceived value quickly; check active codes first. |
| #26 | Greybeard DPS - One Piece | 72 | B | Medium | Stable | Stable | Starter and mid-game damage | Treat as add-on value unless it fills a specific roster gap. |
| #27 | Garu DPS - One Punch Man | 59 | B | Low | Stable | Stable | Starter and mid-game damage | Treat as add-on value unless it fills a specific roster gap. |
| #28 | Speed Wagon Farm - JoJo | 48 | C | High | Stable | Stable | Economy, early placements, upgrade tempo | Low DPS but high practical value because every serious team needs economy. |
| #29 | Bulma Farm - Dragon Ball | 48 | C | Low | Stable | Stable | Economy, early placements, upgrade tempo | Low DPS but high practical value because every serious team needs economy. |
| #30 | Laffy DPS - One Piece | 41 | C | Low | Falling | Stable | Starter and mid-game damage | Treat as add-on value unless it fills a specific roster gap. |
Value Highlights
Premium Demand
Enlightened God (Holy) (179), First Emperor (Greatest) (166), King Sailor (Unrivaled) (164), Underworld God (Death) (163), Triple Threat (Unrivaled) (162), Joyful Captain (161)
Rising Watchlist
First Emperor (Greatest) (Rising), Joyful Captain (Rising), Dragon Warlord (Rage) (Rising), Gluttonous Warlord (Despair) (Rising), Sharpshooter King (Trapper) (Rising), Mochi Pirate (Conqueror) (Rising)
Accessible Value
Berserker (Enraged) via Codes (WeLoveBerserker!), Pebble via Story Drop, Ruka via Story Drop, Ace via Codes / Story, Greybeard via Story Drop, Speed Wagon via Starter
Role Rule
Do not compare value by DPS alone. Farm and Support units can be worth holding because they make a full team work.
How UTDX Values Are Calculated
DPS Score
The base power signal. High carry damage usually creates demand.
Rarity and Obtain Method
Unrivaled, Festival, Wano, and Legend units receive scarcity weight.
Role Demand
Farm, Support, Hybrid, and Debuff units can score higher when they solve team composition problems.
Stability
Code units, event units, and new banner units can move quickly, so trades need more caution.
UTDX Value FAQ
Is this a live trading market?
No. It is a structured value score for decision-making. Always verify current community demand before final trades.
Why do Farm units have value with low DPS?
Economy units can be worth more than their DPS because they fund upgrades.
Should I trade a top carry for several mid units?
Usually no unless those units fill urgent roster gaps. Premium carry demand is hard to replace.
What makes a value unstable?
Limited code access, new banner hype, event availability, and balance changes can all shift demand quickly.
How to use, formula & example
Practical steps for Value List — what to enter, how results are calculated, and what to do next
How to use this tool
- Filter by demand and rarity before sorting by value score.
- Read role notes — Farm/Support can outvalue raw DPS for team building.
- Prefer Stable premium carries when banking value; treat new banner hype as volatile.
- Open the trade calculator before accepting multi-unit swaps.
UTDX value score basis
Value score ≈ DPS strength + rarity + obtain difficulty + role value + demand/stability
| Variable | Meaning |
|---|---|
| DPS strength | Carry potential from unit data |
| Obtain difficulty | Banner/code/event scarcity raises score and volatility |
| Role value | Farm/Support get credit for enabling the whole roster |
| Demand / stability | How fast it trades and how often the score swings |
Example: trading a premium carry for three mids
Setup: Offer of three mid-score units for one top Unrivaled carry.
Result: Totals may look close, but replacing premium carry demand is hard — usually keep the carry unless the mids fix urgent role gaps.
Takeaway: Score is a screen, not a reason to break your only endgame carry.
Common mistakes
- Comparing value by DPS alone and dumping Farm units.
- Treating the list as a live exchange rate.
- Trading during banner week without checking trend/stability.
- Ignoring obtain method — code units can crash when supply spikes.
❓ Frequently Asked Questions
Common questions about Universal Tower Defense X Value List
What does the Value List help with in UTDX?
Use the Value List to compare unit value, obtain routes, and trade demand before you gem-farm or send a trade offer in UTDX.
When should I open the Value List?
Open this data tool when UTDX stage clears, gem spend, trait rolls, or unit investment order is unclear before you commit dupes or evolutions.
Are the Value List numbers exact in-game values?
Rows are comparison references built from public mechanics and patch notes. Treat them as planning order, then confirm critical unlocks in-game after Roblox updates.
What should I do after using the Value List?
Commit to one team, trait, or summon decision from the Value List, clear your next UTDX stage or banner goal, then revisit if your roster or gems changed.
Methodology & Sources
UTDX value scores and demand notes reviewed July 16, 2026 from in-game observations and patch notes.
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